UDP(4) | MidnightBSD Kernel Interfaces Manual | UDP(4) |
udp
— Internet
User Datagram Protocol
#include
<sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
int
socket
(AF_INET,
SOCK_DGRAM,
0);
UDP is a simple, unreliable datagram protocol which is used to
support the SOCK_DGRAM
abstraction for the Internet
protocol family. UDP sockets are connectionless, and are normally used with
the sendto(2) and
recvfrom(2) calls,
though the connect(2)
call may also be used to fix the destination for future packets (in which
case the recv(2) or
read(2) and
send(2) or
write(2) system calls may
be used).
UDP address formats are identical to those used by TCP. In particular UDP provides a port identifier in addition to the normal Internet address format. Note that the UDP port space is separate from the TCP port space (i.e., a UDP port may not be “connected” to a TCP port). In addition broadcast packets may be sent (assuming the underlying network supports this) by using a reserved “broadcast address”; this address is network interface dependent.
Options at the IP transport level may be used with UDP; see
ip(4). UDP_ENCAP socket
option may be used at the IPPROTO_UDP level to encapsulate ESP packets in
UDP. Only one value is supported for this option: UDP_ENCAP_ESPINUDP from
RFC 3948, defined in
<netinet/udp.h>
.
The udp
protocol implements a number of
variables in the net.inet
branch of the
sysctl(3) MIB.
A socket operation may fail with one of the following errors returned:
EISCONN
]ENOTCONN
]ENOBUFS
]EADDRINUSE
]EADDRNOTAVAIL
]getsockopt(2), recv(2), send(2), socket(2), blackhole(4), inet(4), intro(4), ip(4), udplite(4)
The udp
protocol appeared in
4.2BSD.
February 6, 2017 | midnightbsd-3.1 |